And Fa realized that he was alone.
And this made him sad.
And so he made Sa.
Who was like him,
But wasn't.
And they became husband
And wife.
And time and seasons
Then came into being.
And they created the stars
Wherein they might court each other.
And Fa gave Sa the String of Desire.
And Sa gave Fa the Sun.
And they basked in the warth
Of each other's presence.
Monday, February 4, 2008
Friday, February 1, 2008
Chaos, The Dawning
In the beginning there was Chaos.
And chaos was everywhere,
And nowhere.
For the very concept of place was
And yet wasn't.
All thing that are,
Or were,
Or that could be
Or that would be
Lingered in its potential.
Chaos was the limit
Of definition.
Nothing could be smaller
Or more finitely infinite
It was the edge of all creation.
And there was darkness
That was not darkness
For the light was not distinguished
One thing from the other.
And from Chaos came Fa.
Fa was thought.
And so there was thought.
Fa was time
And so there was time.
Fa was sentience.
And so Fa knew that he was.
And Fa saw that he had power over chaos.
And it was good to him.
And chaos was everywhere,
And nowhere.
For the very concept of place was
And yet wasn't.
All thing that are,
Or were,
Or that could be
Or that would be
Lingered in its potential.
Chaos was the limit
Of definition.
Nothing could be smaller
Or more finitely infinite
It was the edge of all creation.
And there was darkness
That was not darkness
For the light was not distinguished
One thing from the other.
And from Chaos came Fa.
Fa was thought.
And so there was thought.
Fa was time
And so there was time.
Fa was sentience.
And so Fa knew that he was.
And Fa saw that he had power over chaos.
And it was good to him.
Sunday, January 27, 2008
The Plan
Hero of A Thousand Faces was very helpful. Can't follow it rote for rote of course, but it helps reduce to the core of the thing what it is I'm looking for. I'm taking a break for a week (Birthday etc). Then as of Feb 1, I'm going to create my own mythology. An attempt at epic poetry, or at least quasi poetry to describe the creation of the world and the six ages leading up to the current age. That will go on during Feb. After that, in March, I will create the physical world and then begin to create the history of the current age with any lingering remnants of the current world.
Tuesday, January 22, 2008
Maps
It appears that maps have gone out of style as far as most modern day Fantasy novels are concerned, which is a shame, because I think it helps give a sense of immersion to the reader. I guess it is a cost cutting measure, since, after all, someone has to pay for the maps, but still. A map helps establish the realm to which you invite your reader as a PLACE, helping instill what they speak of in fantastic literature as a "Suspension of Disbelief." This 'suspension of disbelief' allows you to, for a few moments, believe in things like magic, and jedi and the Force or Elves and Hobbits.
A map helps bridge that gap between our world and the realm of the Non Existent.
Even if my map making skills are not superior...I'm going to have a map.
A map helps bridge that gap between our world and the realm of the Non Existent.
Even if my map making skills are not superior...I'm going to have a map.
Friday, January 18, 2008
Pantheons
I think different 'generations' of Gods is also an interesting idea. Its certainly done in Mythology, though the question would be just how much out of it the early history really was. I don't want to spend TOO long on it of course since it is the later history that matters, still having a good solid background can make a big deal.
Thursday, January 17, 2008
The Great Game
I picture in my mind a great bowl, through which the two great powers, Destiny and Prophesy (and obviously we'll have to give them better names than that) gaze down upon the world, one at a time to see all but to have limits in how they take their actions.
I'm thinking that the first crack at the world was primitive and didn't work, so they started over again, which happened multiple times. But I'm thinking that when they start over, they keep some of the original world and they grow more attached to their creations, thus taking steps to limit their own power lest they be tempted to screw it up again or some such thing.
Of course, that also invites the idea of powers within the world itself.
This is highly useful in the creation of the world, but following the "Hobbit before LOTR", most of this stuff should be entirely in the background, but its very useful right now.
I'm thinking that the first crack at the world was primitive and didn't work, so they started over again, which happened multiple times. But I'm thinking that when they start over, they keep some of the original world and they grow more attached to their creations, thus taking steps to limit their own power lest they be tempted to screw it up again or some such thing.
Of course, that also invites the idea of powers within the world itself.
This is highly useful in the creation of the world, but following the "Hobbit before LOTR", most of this stuff should be entirely in the background, but its very useful right now.
Tuesday, January 15, 2008
Traditional Vs. Mixed
We just got done watching Eragon and I found it interesting how the movie reflected traditional formulas. Specifically, it rather obviously borrowed from Star Wars and Lord of the Rings...and it did so rather heavily. But both of those works also borrowed from others. Furthermore, as I read, "Hero of a Thousand Faces" I begin to see the merit of the formula. And you have to have the formula pretty down pat before you can break it.
I'm not entirely sure how much of the 'formula' and how much originality I'll put in. I know I completely broke the mold with Gemini: Mask of Three Peoples (No more Time Travel EVER!) and I kind of broke the mold with Micronation. The truth is, I am good at breaking the mold. Originality is my strong point, but too much and quite frankly the audience can't connect with it.
It might be formulaic, but some of my favorite stories include Magician: Apprentice, which starts with two simple peasant boys who become the greatest hero and the greatest wizard in their universe. Ender's Game begins with a small boy who becomes the greatest military mind in History. The peasant that rises to greatness is a foil that is worthy of study, but there are many who hate this kind of thing; some because it has been done BADLY by so many, and some because of what it says. It says that you have to be BORN to greatness, not that you make it on your own.
It certainly is true of fantasy or fantastic science fiction (ie Space Opera) that birthright is a vital component of what makes most heroes special. So how do I bow to the concept of birthright without necessarily emulating it? I don't know, but I do like very much how it matches with the idea of Destiny vs Prophesy.
I'm not entirely sure how much of the 'formula' and how much originality I'll put in. I know I completely broke the mold with Gemini: Mask of Three Peoples (No more Time Travel EVER!) and I kind of broke the mold with Micronation. The truth is, I am good at breaking the mold. Originality is my strong point, but too much and quite frankly the audience can't connect with it.
It might be formulaic, but some of my favorite stories include Magician: Apprentice, which starts with two simple peasant boys who become the greatest hero and the greatest wizard in their universe. Ender's Game begins with a small boy who becomes the greatest military mind in History. The peasant that rises to greatness is a foil that is worthy of study, but there are many who hate this kind of thing; some because it has been done BADLY by so many, and some because of what it says. It says that you have to be BORN to greatness, not that you make it on your own.
It certainly is true of fantasy or fantastic science fiction (ie Space Opera) that birthright is a vital component of what makes most heroes special. So how do I bow to the concept of birthright without necessarily emulating it? I don't know, but I do like very much how it matches with the idea of Destiny vs Prophesy.
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