Thursday, May 8, 2008

Magic

Granting – The Granting of something is to give a metaphysical licenses to use or mimic that things essence or nature for the nature of the thing being granted.

The primary rules of Granting are that Granting must be done voluntarily, and it must fall within the power/scope of the thing to grant it.

A human being could grant sight, titles, intelligence etc. A stone could grant toughness and endurance but not motion since it does not possess the power to move. The granting of a thing does not automatically mean the reduction of that which originally gave it, if the original has enough essence to incorporate the change on their own. If it does not, then the thing that is doing the granting must give its own essence to grant.

Feats accomplished by the S’im’saur using granting:

They used their license over the creatures of Green to begin to alter them to their liking, particularly by breeding them over time.

They used their magical powers to store energy and essence to create destructive force.

They created magical memories that could be transferred to others by granting their memories and then storing them in a stone.

Gems – Certain gems possess the essence of the other six worlds. Each world has a specific gem that represents it. The gems themselves cannot grant anything, but if a Gem is from the Indigo world, it can serve as a source of essence in lieu of the cost of the granter or the grantees license.

Binding – the Mak-Ka-Fa and Mak-Ka-Ma require permission to do harm to any creature of the Green World. Thus, the terms of that permission must be laid out in explicit detail.

No comments: